Set your thrusters to max, because there's a
fully-armed and operational devblog coming your way!
we'd like to acknowledge the amazing content coming from
the Challenge Builder community. Some of the concoctions
you've come up with have truly blown us away. For
example, we really didn't expect Challenge Mode to be
used to build escape rooms and parkour challenges: those are
the sort of surprises that make the long hours building
Challenge Mode really worthwhile for us. There are some
impressive challenges up on the workshop right now, made by
the awesome Scrap Mechanic community. We really encourage
go [url=https://steamcommunity.com/app/387990/workshop/]HERE[/url] and
try some of them! Anyway, we know you're here for
some Survival news, and we are ready to deliver! Onwards...
Survival, piece by piece! Let's start with the necessary but less fun
background stuff that we've been working on. When
developing a game, it's common to build features and
segments separately that eventually must be pieced together.
For Survival, we're now starting to weld these elements
in to one. For example, a seamless transition from the
open world into a warehouse, or loading in rooms at the right
time and other related optimizations. This has taken a lot of
our time these last months and there is still some
"knitting" left to do. But it's really exciting
to see these elements finally come together for a more
cohesive survival experience.
Tapebots are Tough! The Tapebots are coming closer! We're currently
tweaking their behavior to make sure they're as
satisfying as possible to battle. We really want Mechanics to
respect the enemies in Scrap Mechanic. The Tapebots will be
very dangerous and the players will need to be tactical,
creative and show quick reflexes in order to deal with
them. We hope that this less forgiving approach to
difficulty will make situations more tense and exciting, as
well as a lot more fun in co-op where you and your friends
really can work together to take enemies down. So, don't
go running into the warehouses spraying and praying...
you'll only end up knocked out next to all the great
Upgrade Parts and Components! In the past weeks we've been teasing some of the
new upgradeable interactive parts on our Twitter. Now you can
see them in full 3D glory! Basically, we are working on
letting Mechanics upgrade the interactive parts in Survival.
These upgrades will allow things like more connections, faster
speed, less gas consumption and more! The sounds will also
change from level to level. The way you will upgrade these
parts is with the new Component Kit found when exploring the
world. This new consumable will be highly sought after and
something a lot of Mechanics will look for.
A Big Lift When we started working on Scrap Mechanic, the lift was
only for lifting stuff. But during development the lift had
more functions added and overall became more useful, for stuff
such as spawning blueprints and a few more new functions
coming for Survival. To match these new features,
we've redesigned the lift to fit its uses visually. But
on top of that we're also adding a cool new lift
remote that the Mechanic will pull up when using the lift. We
also might let Mechanics put different cool charms on their
remote. We'll see!
Dress Up After much toil, we've finally got character
customization up and running the way we wanted. It really is a
bit of a shock (in a good way) to see our Mechanic in so many
different outfits suddenly, running around in the game. We're
sure you'll agree it's a lot of fun to style your
mechanic and really make him your own. It was a lot of work,
but we think it was worth it. Not only will you try to hunt
down useful parts in Survival but also cosmetics to unlock
that you can impress your Mechanic friends with. Here are some
Pack Attack Say hello to Packing Stations! One way to accomplish
farmer quests in Scrap Mechanic will be to load up these
mobile fruit and vegetable houses, thus making the produce
ready for delivery to the farmer hideouts. All Mechanics need
to do is drive up to the correct socket and then fill it up
until it spits out a packaged crate. But have your lifting
creations ready, because they need to be stacked and
Visual Spit 'n' Polish The eagle eyed among you will notice that we're
really pushing the graphics in Scrap Mechanic these days. We
want to make sure that by the time Survival comes out, the
game as a whole will be a much more visually appealing and
moody experience. So here are a few new visual details.
Dynamic lights will now both cast shadows and even
take colour into account. We have to be careful with this one,
since it's expensive. But we think we can optimize it
enough to run well! Here's an example.
We've also gone back and updated a lot of the old
parts to make sure they fit the new updated Scrap Mechanic
visual style. They really came out nicely! Let's see if
you can spot the improvements...
metal is something that we have a lot of in Scrap Mechanic,
we've also updated that to allow parts to have a nice
shiny chrome effect!
Thanks for your support
– and for playing! We will be back soon with more Scrap