It’s that time again! when we take you on a trip
down development lane to show you some of the new exciting
things that we’ve been working on at the Scrap Mechanic HQ.
All our time is dedicated to survival mode at the moment with
a lot of new things getting added daily. We’ve also been
collecting a lot of optimization requests and feedback from
the community. There is still a lot we can do to make your
crazy and more complex creations run even better. We plan to
do a proper optimization update later when we can free up some
more time. Just a small update on that. With that said, let’s
move on to what you mechanics are here for: A nice big update
on survival development!
Haybots gone haywire! You might recognize parts of this new farmbot from our
teaser tweet last week. We are super excited to introduce you
to the Haybot for the first time! But don’t get too close
unprepared since they are very unreliable and dangerous.
Originally made to make haystacks and package them in plastic
wrap, these Haybots have gone out of control. Now they’re
often found doing nonsensical things in ruins, like tearing
them down and filling them with hay. The Haybot would best be
described as the “Zombie” of Farmbots.
New survival music Our
amazing musician Zhea has been working on a lot of new tracks
for survival. Since the game has a lot of exploration and
building, A lot of the music is beautiful, moody and
atmospheric. However, today we like to share a snippet from
when things intensify in Survival. Potatoes fired! Take
cover! Check it out
Big menu redesign! We did a little tease of the inventory redesign
previously. The feedback that we received from you was
fantastic and helped us direct the redesign more to the
communities liking. Here is an update on some of the new
changes. Please keep in mind that this is still not set in
stone and we are still trying out new things. But please let
us know what you think of this redesign above.
Multitool Introducing the new multitool! Or maybe more accurately
described as the refinery handtool. it’s lucky that all
mechanics came equipped with one. Very handy in survival
situations if your maintenance ship crashes and you’re
stranded. A lifesaver when it comes to refining wood, farmbot
legs and stone into blocks. However, it’s a bit slow. So
upgrading to a Refinebot would be more efficient for sure.
The crash! We were not sure whether we should keep this crash site
a secret for its release... After all, it’s where you
start in Survival mode. But we changed our mind. You mechanics
need to see more of the cool things we’ve been working on so
here goes! Including some early concepts. We don’t want to
spoil too much, so let’s leave it at that.
Crates with loot Scattered around the map,
mechanics will find these smash-able crates! We are still
not sure who scattered them around the planet. They might have
fallen from a cargo ship? It’s still a mystery to be resolved.
However! They do contain some good items at times so they are
totally worth to smash and have a look inside. Who knows! you
could be lucky!
Cookbot concept! The Cookbot is a new
addition to the helping bots that the Mechanic can craft. This
master chef will take your ingredients and make the most
delicious dishes! Just absolutely yummy! Some are even so good
that they can revive a fallen mechanic in multiplayer. But it
will cost you some adventuring and harvesting to help the
Cookbot put it all together.
Random fun stuff! Let’s close it off with some smaller but fun random
things that you might enjoy.
crazy Totebots now have a final animation in place. Do they
look scary enough?
We also did some updates to our engine and added a
nice translucency when the sun hits the trees and bushes.
Also! more work has been done on the dynamic lights
and shadow casting. Here is an updated gif.
we want to say a big thanks to all the amazing support and
patience from you mechanics. We are speeding the
survival development up as much as we can without compromising
on quality. We hope you agree that it’s the right decision.