Devblog 22 - April 1st, 2021 - Original

This was a April Fools joke that me (Turbo Biscuit) and Technologic Nick created with the use of the domain name (that I own) and Cloudflare Workers to host the page.

Calling all Mechanics!
New devblog, coming through! This time, we want to focus on some optimisations coming up in the not-too-distant future.

- Removed collisions
In the last couple of weeks we've improved our communications with you, the community. One of the most requested features is to optimise the game. This is something something we'll never stop working on and it's always ongoing. Today we can bring you a huge milestone in optimisation with the removal of collisions.

Say goodbye to collisions ruining all of your tank battles and mechs. This bug in our physics engine has been driving mechanics crazy for years. Thankfully we've finally found the source of the lag and have sent in some farmbots to take care of it.

- Cotton madness
In Devblog 20 we showed off the some of our new clothing for the very first time. Since then we’ve had a ton of great feedback from the community, including many balance tweaks. We’re happy to confirm that the team has increased the cotton spawn rate so you can find it a lot easier. Does it require further increasing? Let us know what you think in the comments!

- Raid performance
The next in-development tech is something we’re especially excited to share: lag free raids. The community has shown us performance is very important. We've reduced the raid size to a single totebot for maximum performance. In the old raid system performance would often drop to an unplayable level. The new raid system is able to distribute system resources to other systems, which we hope will give Survival a much more smooth feel. We can’t wait for you to try it out yourself!

- Offline play > multiplayer
Mechanics from everywhere around the world like to play our game. Recently we've talked with some of our community members about what they think could be improved. Offline play was a feature that got requested a lot. The reason this hasn't been added yet is because multiplayer requires you to be connected to the Steam servers.

Therefore we're happy to confirm multiplayer will be removed in favor of offline play! This also means there will be less input lag, further increasing performance of the game. To not feel lonely in your world you can spawn friends using the /spawn command!

We have an awesome team that is making amazing progress every day, working hard to create a unique gaming experience that you will hopefully love for many years to come. Thanks for your support – and for playing!

Until next time, Mechanics! Keep on scrapping!